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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPBW34M/387MDKB
Repositorysid.inpe.br/sibgrapi/2010/09.06.16.00
Last Update2010:09.06.16.00.06 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2010/09.06.16.00.06
Metadata Last Update2022:06.14.00.06.58 (UTC) administrator
DOI10.1109/SIBGRAPI.2010.25
Citation KeyOliveiraTorComWalBas:2010:MuGeDi
TitleGeotextures: A Multi-Source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes
FormatPrinted, On-line.
Year2010
Access Date2024, May 03
Number of Files1
Size9565 KiB
2. Context
Author1 Oliveira, Guilherme N.
2 Torchelsen, Rafael P.
3 Comba, João L. D.
4 Walter, Marcelo
5 Bastos, Rui
Affiliation1 UFRGS
2 UFRGS
3 UFRGS
4 UFRGS
5 NVIDIA
EditorBellon, Olga
Esperança, Claudio
e-Mail Addressguilherme.n.oliveira@gmail.com
Conference NameConference on Graphics, Patterns and Images, 23 (SIBGRAPI)
Conference LocationGramado, RS, Brazil
Date30 Aug.-3 Sep. 2010
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2010-10-01 04:19:39 :: guilherme.n.oliveira@gmail.com -> administrator :: 2010
2022-06-14 00:06:58 :: administrator -> :: 2010
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsProcedural texturing
distance fields
geodesics
AbstractTexture mapping is an important technique to add visual detail to geometric models. As an alternative to traditional image-based texture mapping, procedural textures are described by a function, with interesting properties such as compact representation, resolution independency and parametric adjustment of the visual appearance. Procedural textures are usually defined in the 2D texture space, making the result dependent on texture mapping coordinates assigned to the model, or in the 3D object space, implying in no correlation with the surface model. In this work we introduce GeoTextures, an approach that uses the geodesic distance, defined from multiple sources over the model, as a parameter that is taken into account by time-varying procedural textures. The use of geodesic distances allows the process to be both independent from the mapping of texturing coordinates and also conforming with the model surface. We validate the proposal by applying real-time procedural textures in complex surfaces.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2010 > Geotextures: A Multi-Source...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Geotextures: A Multi-Source...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/387MDKB
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/387MDKB
Languageen
Target File70721.2.pdf
User Groupguilherme.n.oliveira@gmail.com
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46SJT6B
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.14.20.21 5
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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